# a simple way to detect that we are using CMAKE add_definitions(-DUSING_CMAKE) set(INTERNAL_LIBS ${PROJECT_SOURCE_DIR}/internal-complibs) # Hide symbols by default unless they're specifically exported. # This makes it easier to keep the set of exported symbols the # same across all compilers/platforms. set(CMAKE_C_VISIBILITY_PRESET hidden) # includes set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${CMAKE_CURRENT_SOURCE_DIR}) if(NOT DEACTIVATE_LZ4) if (LZ4_FOUND) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${LZ4_INCLUDE_DIR}) else(LZ4_FOUND) set(LZ4_LOCAL_DIR ${INTERNAL_LIBS}/lz4-1.9.2) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${LZ4_LOCAL_DIR}) endif(LZ4_FOUND) endif(NOT DEACTIVATE_LZ4) if(NOT DEACTIVATE_SNAPPY) if (SNAPPY_FOUND) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${SNAPPY_INCLUDE_DIR}) else(SNAPPY_FOUND) set(SNAPPY_LOCAL_DIR ${INTERNAL_LIBS}/snappy-1.1.1) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${SNAPPY_LOCAL_DIR}) endif(SNAPPY_FOUND) endif(NOT DEACTIVATE_SNAPPY) if(NOT DEACTIVATE_ZLIB) if (ZLIB_FOUND) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR}) else(ZLIB_FOUND) set(ZLIB_LOCAL_DIR ${INTERNAL_LIBS}/zlib-1.2.8) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZLIB_LOCAL_DIR}) endif(ZLIB_FOUND) endif(NOT DEACTIVATE_ZLIB) if (NOT DEACTIVATE_ZSTD) if (ZSTD_FOUND) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZSTD_INCLUDE_DIR}) else (ZSTD_FOUND) set(ZSTD_LOCAL_DIR ${INTERNAL_LIBS}/zstd-1.4.5) set(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIRS} ${ZSTD_LOCAL_DIR} ${ZSTD_LOCAL_DIR}/common) endif (ZSTD_FOUND) endif (NOT DEACTIVATE_ZSTD) include_directories(${BLOSC_INCLUDE_DIRS}) # library sources set(SOURCES blosc.c blosclz.c fastcopy.c shuffle-generic.c bitshuffle-generic.c blosc-common.h blosc-export.h) if(COMPILER_SUPPORT_SSE2) message(STATUS "Adding run-time support for SSE2") set(SOURCES ${SOURCES} shuffle-sse2.c bitshuffle-sse2.c) endif(COMPILER_SUPPORT_SSE2) if(COMPILER_SUPPORT_AVX2) message(STATUS "Adding run-time support for AVX2") set(SOURCES ${SOURCES} shuffle-avx2.c bitshuffle-avx2.c) endif(COMPILER_SUPPORT_AVX2) set(SOURCES ${SOURCES} shuffle.c) # library install directory set(lib_dir lib${LIB_SUFFIX}) set(version_string ${BLOSC_VERSION_MAJOR}.${BLOSC_VERSION_MINOR}.${BLOSC_VERSION_PATCH}) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) if(WIN32) # try to use the system library find_package(Threads) if(NOT Threads_FOUND) message(STATUS "using the internal pthread library for win32 systems.") set(SOURCES ${SOURCES} win32/pthread.c) else(NOT Threads_FOUND) set(LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT}) endif(NOT Threads_FOUND) else(WIN32) find_package(Threads REQUIRED) set(LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT}) endif(WIN32) if(NOT DEACTIVATE_LZ4) if(LZ4_FOUND) set(LIBS ${LIBS} ${LZ4_LIBRARY}) else(LZ4_FOUND) file(GLOB LZ4_FILES ${LZ4_LOCAL_DIR}/*.c) set(SOURCES ${SOURCES} ${LZ4_FILES}) source_group("LZ4" FILES ${LZ4_FILES}) endif(LZ4_FOUND) endif(NOT DEACTIVATE_LZ4) if(NOT DEACTIVATE_SNAPPY) if(SNAPPY_FOUND) set(LIBS ${LIBS} ${SNAPPY_LIBRARY}) else(SNAPPY_FOUND) file(GLOB SNAPPY_FILES ${SNAPPY_LOCAL_DIR}/*.cc) set(SOURCES ${SOURCES} ${SNAPPY_FILES}) source_group("Snappy" FILES ${SNAPPY_FILES}) endif(SNAPPY_FOUND) endif(NOT DEACTIVATE_SNAPPY) if(NOT DEACTIVATE_ZLIB) if(ZLIB_FOUND) set(LIBS ${LIBS} ${ZLIB_LIBRARY}) else(ZLIB_FOUND) file(GLOB ZLIB_FILES ${ZLIB_LOCAL_DIR}/*.c) set(SOURCES ${SOURCES} ${ZLIB_FILES}) source_group("Zlib" FILES ${ZLIB_FILES}) endif(ZLIB_FOUND) endif(NOT DEACTIVATE_ZLIB) if (NOT DEACTIVATE_ZSTD) if (ZSTD_FOUND) set(LIBS ${LIBS} ${ZSTD_LIBRARY}) else (ZSTD_FOUND) file(GLOB ZSTD_FILES ${ZSTD_LOCAL_DIR}/common/*.c ${ZSTD_LOCAL_DIR}/compress/*.c ${ZSTD_LOCAL_DIR}/decompress/*.c) set(SOURCES ${SOURCES} ${ZSTD_FILES}) source_group("Zstd" FILES ${ZSTD_FILES}) endif (ZSTD_FOUND) endif (NOT DEACTIVATE_ZSTD) # targets if (BUILD_SHARED) add_library(blosc_shared SHARED ${SOURCES}) set_target_properties(blosc_shared PROPERTIES OUTPUT_NAME blosc) set_target_properties(blosc_shared PROPERTIES VERSION ${version_string} SOVERSION 1 # Change this when an ABI change happens ) set_property( TARGET blosc_shared APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_SHARED_LIBRARY) endif() # Based on the target architecture and hardware features supported # by the C compiler, set hardware architecture optimization flags # for specific shuffle implementations. if(COMPILER_SUPPORT_SSE2) if (MSVC) # MSVC targets SSE2 by default on 64-bit configurations, but not 32-bit configurations. if (${CMAKE_SIZEOF_VOID_P} EQUAL 4) set_source_files_properties(shuffle-sse2.c bitshuffle-sse2.c PROPERTIES COMPILE_FLAGS "/arch:SSE2") endif (${CMAKE_SIZEOF_VOID_P} EQUAL 4) else (MSVC) set_source_files_properties(shuffle-sse2.c bitshuffle-sse2.c PROPERTIES COMPILE_FLAGS -msse2) endif (MSVC) # Define a symbol for the shuffle-dispatch implementation # so it knows SSE2 is supported even though that file is # compiled without SSE2 support (for portability). set_property( SOURCE shuffle.c APPEND PROPERTY COMPILE_DEFINITIONS SHUFFLE_SSE2_ENABLED) endif(COMPILER_SUPPORT_SSE2) if(COMPILER_SUPPORT_AVX2) if (MSVC) set_source_files_properties(shuffle-avx2.c bitshuffle-avx2.c PROPERTIES COMPILE_FLAGS "/arch:AVX2") else (MSVC) set_source_files_properties(shuffle-avx2.c bitshuffle-avx2.c PROPERTIES COMPILE_FLAGS -mavx2) endif (MSVC) # Define a symbol for the shuffle-dispatch implementation # so it knows AVX2 is supported even though that file is # compiled without AVX2 support (for portability). set_property( SOURCE shuffle.c APPEND PROPERTY COMPILE_DEFINITIONS SHUFFLE_AVX2_ENABLED) endif(COMPILER_SUPPORT_AVX2) # When the option has been selected to compile the test suite, # compile an additional version of blosc_shared which exports # some normally-hidden symbols (to facilitate unit testing). if (BUILD_TESTS) add_library(blosc_shared_testing SHARED ${SOURCES}) set_target_properties(blosc_shared_testing PROPERTIES OUTPUT_NAME blosc_testing) set_property( TARGET blosc_shared_testing APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_SHARED_LIBRARY) set_property( TARGET blosc_shared_testing APPEND PROPERTY COMPILE_DEFINITIONS BLOSC_TESTING) # TEMP : CMake doesn't automatically add -lpthread here like it does # for the blosc_shared target. Force it for now. if(UNIX) set_property( TARGET blosc_shared_testing APPEND PROPERTY LINK_FLAGS "-lpthread") endif() endif() if (BUILD_SHARED) target_link_libraries(blosc_shared ${LIBS}) target_include_directories(blosc_shared PUBLIC ${BLOSC_INCLUDE_DIRS}) endif() if (BUILD_TESTS) target_link_libraries(blosc_shared_testing ${LIBS}) target_include_directories(blosc_shared_testing PUBLIC ${BLOSC_INCLUDE_DIRS}) endif() if(BUILD_STATIC) add_library(blosc_static STATIC ${SOURCES}) set_target_properties(blosc_static PROPERTIES OUTPUT_NAME blosc) if (MSVC) set_target_properties(blosc_static PROPERTIES PREFIX lib) endif() target_link_libraries(blosc_static ${LIBS}) target_include_directories(blosc_static PUBLIC ${BLOSC_INCLUDE_DIRS}) endif(BUILD_STATIC) # install if(BLOSC_INSTALL) install(FILES blosc.h blosc-export.h DESTINATION include COMPONENT DEV) if(BUILD_SHARED) install(TARGETS blosc_shared LIBRARY DESTINATION ${lib_dir} ARCHIVE DESTINATION ${lib_dir} RUNTIME DESTINATION bin COMPONENT LIB) endif(BUILD_SHARED) if(BUILD_STATIC) install(TARGETS blosc_static LIBRARY DESTINATION ${lib_dir} ARCHIVE DESTINATION ${lib_dir} RUNTIME DESTINATION bin COMPONENT DEV) endif(BUILD_STATIC) endif(BLOSC_INSTALL)